Actualidad
El nivel máximo de Dead Island asciende al 60
Con la actualización 1.3.
Actualizado a
La versión de Dead Island para PC en Steam se actualiza con la versión 1.3, que incrementa el nivel máximo que puede alcanzar el jugador: el nivel 60. La actualización también incorpora mejoras técnicas y de interfaz en el videojuego de Techland.
| Dead Island (PC) |
Los cambios en detalle (en inglés) ofrecidos por la desarrolladora, son los siguientes:
Gameplay
- Level cap raised to 60
- New blueprints for weapon mods added
- Infected damage reduced
- Infected no longer interrupt player attacks
- A series of improvements to subsequent playthroughs implemented: quest XP rewards adjusted, XP rewards for challenges adjusted,
- XP awarded for all quests completed in co-op
- Purna's ammo carrying capacity increased by 50%
- Character state from a save game can now be loaded when using the Start from Chapter option
- New balancing option added: enemy levels can now be adjusted independently for each co-op player
- Players respawn with more health
- Lock pick skill level required to open a lock is now clearly indicated
- Improved rewards in weapon crates
- All weapon crates now contain rewards
Noticias relacionadas
Fixes and interface improvements
- Fix: players are no longer left without a weapon after dropping the equipped item and healing with a medkit.
- Fix: equipped items no longer swap mysteriously after drinking an energy drink
- Tweak: healing with medkits from inventory works better, makes smarter choices of medkits
- Fix: loot from dead enemies is now always identical for all co-op players
- Fix: Purna no longer finishes her Fury with fists equipped
- Fix: map tracking after death
- Fix: zone info in the quarantine zone (City of Moresby)
- Tweak: respawn point selection is now smarter
General
- Improved stability and network performance in co-op
- V-sync option added
- Quest and reward fixes implemented
