Más que una simple revisión con nuevos personajes, Ultimate Marvel vs Capcom 3 será una compleja readaptación del juego de combates de Capcom cuando llegue a las tiendas en 2012 para Playstation 3, Xbox 360 y Playstation Vita. La compañía japonesa ha detallado el paquete de cambios que se aplicarán sobre los personajes y es realmente extenso. Podéis conocer todos los cambios a continuación (en inglés):
Captain America - Can double jump. - Charging Star causes untechable knockdown. - Charging Star causes horizontal knockback. - M. and H. versions of Charging Star cause less damage. - Opponent's untechable time after a Shield Slash has been decreased. - L. Shield Slash can OTG. - Added some invicibility time to his Backflip. - Reduced opponents knockdown time after a Hyper Charging Star. - Damage for assists γ and β have been increased. - Number of hits in Hyper Charging Star can be increased through rapid buttons presses.
Deadpool - Ground normal moves can be canceled by his taunt. - Mad Wheel cannot be canceled. - Opponent down time after a throw has been increased. - H.Ninja Gift floats lower. - H.Ninja Gift causes longer opponent incapacitation. - Incapacitation time from H. Ninja Gift decreases with combo length. - Chimichangas!! can be activated from Quick Work. - Special attacks can be canceled with a Teleport. - Number of hits in Happy-Happy Trigger (ground and air ver.) can be increased through rapid button presses.
Dormammu - Ground chains can go up to 3 hits. - L. attacks cause greater push back. - Dark Matter can be canceled. - Flame Carpet will disappear if Dormammu is hit. - Normal throw causes untechable knockdown. - Dark Spell and Liberation can be performed in the air. - Liberation (2 red, 1 blue) is guaranteed to activate (active from 1st frame). - Liberation (2 red, 1 blue) causes untechable knockdown. - Liberation (2 red, 1 blue) rocks come out slower. - Liberation (2 red, 1 blue) rock damage has been increased. - Liberation (2 blue, 1 red) is guaranteed to activate (active from 1st frame). - Number of hits in Chaotic Flame can be increased through rapid button presses.
Doctor Doom - j.H. startup reduced, hit box enlarged. - j.S. causes untechable knockdown. - Total frames for j.Photon Shot have been reduced. - Number of hits in Photon Array (ground and air ver.) can be increased through rapid button presses. - Number of hits in Doom's Time can be increased through rapid button presses.
Hulk - Added new move "Incredible Punch." - "Incredible Punch" can be chained into from a variety of L. and M. attacks. - Gamma Charge given higher hit priority. - Gamma Charge now has super armor. - Gamma Charge Second floats higher. - Anti-air Gamma Charge Second M causes wall bounce. - Decreased time needed to charge for Gamma Wave. - Increased damage for Gamma Tornado.
Iron Man - Adjusted his air dash properties (start up is slower, but speed is faster). - Removed double jump, jump attacks can be canceled with air dash. - cr. H. can be canceled. - Increased opponent's untechable time after a cr.H. hit. - Increased hit box size of H. and j.S. - Reduced minimum damage scaling on his normal attacks. - Increased minimum damage scaling on his special attacks. - Commands input during a Repulsor Blast are fixed on the direction he is facing - Repulsor Spread command changed to pressing H. after Repulsor Blast. - Repulsor Spread causes untechable knockdown. - Smart Bomb damage increased. - Decreased untechable time for opponents after a Smart Bomb hit. - Total frames for a ground Smart Bomb have been decreased. - Total frames for Flight are faster. - Number of hits in Proton Cannon (ground and air ver.) can be increased through rapid buttons presses. - Number of hits in Iron Avenger can be increased through rapid buttons presses.
Magneto - Aerial forward tri-dash speed decreased slightly. - H. no longer causes untechable knockdown. - Total frames for L. and M. Electromagnetic Disruptor have been increased. - Reduced opponent block stun from Electromagnetic Disruptor. - Added new moves "Fatal Attraction," "Repulsion," and "Reverse Polarity." - Removed invincibility from Magnetic Tempest. - Number of hits in Magnetic Tempest (ground and air ver.) can be increased through rapid button presses. - Number of hits in Gravity Squeeze can be increased through rapid button presses.
MODOK - Jump attacks can be canceled by air dashes. - Number of hits in Killer Illumination can be increased through rapid button presses.
Phoenix - Health changed to 375,000. - cr.M. range has been decreased slightly. - TK Shot will disappear if Phoenix is hit. - Phoenix is unable to perform additional actions after an Air TK Shot. - TK Trap will disappear if Phoenix is hit.
Sentinel - Health changed to 900,000. - Changed S. Launcher properties from Hyper Armor to Super Armor. - Opponent's untechable time after a Rocket Punch has been decreased. - Push back from blocking Assist α from behind has been reversed. - Number of hits in Plasma Storm can be increased through rapid button presses.
She-Hulk - Changed to be a heavier character. - cr.L. cannot be rapid fire canceled into itself. - Reduced movement distance of cr.H. (slide). - Added new move "Savage Swing". - If no commands are input for a moment after Runner's Start, a Chariot with super armor properties can be activated. - Torpedo from Runner's Start transitions faster. - Clothesline from Runner's Start transitions faster. - Opponent flies off further after being hit by Torpedo. - Hitting an airborne opponent with Clothesline causes a wall bounce. - Emerald Cannon causes you to move forward. - Number of hits in Taking out the Trash can be increased through rotating the joystick.
Shuma-Gorath - j.S. is now untechable, removed OTG property. - For normal throws, not only health but Hyper Combo gauge is absorbed as well (decreases the opponent's and adds it to the player's side) - Devitalization comes out faster. - Number of hits in Chaos Dimension can be increased through rapid button presses. - Number of hits in Hyper Mystic Smash can be increased through rapid button presses.
Spider-man - Web Glide speed has been increased. - Web Glide can OTG. - Web Swing, Spider Sting, Web Ball can be canceled into Web Glide. - Can activate air Web Swing from ground Web Swing. - Web Throw is subject to damage scaling. - The total frames for Crawler Assault have been decreased. - Crawler Assalt causes untechable knockdown. - Ultimate Web Throw attack direction has been changed to the side. - Number of hits in Crawler Assault can be increased through rapid button presses. - Number of hits in Ultimate Web Throw can be increased through rotating the joystick.
Storm - Added new moves "Fair Wind" and "Foul Wind." - Number of hits in Lightning Storm (ground and air ver.) can be increased through rapid button presses. - Number of hits in Hail Storm (ground and air ver.) can be increased through rapid button presses. - Number of hits in Elemental Rage can be increased through rapid button presses.
Super-Skrull - Stone Dunk hit box has been increased. - Orbital Grudge floats higher. - Obrital Grudge super armor activates faster. - Meteor Smash can be activated in the air. - Death Penalty automatically brings you over the opponent. - Number of hits in Inferno (ground and air ver.) can be increased through rapid button presses.
Taskmaster - j.H. floats higher. - Decreased minimum damage scaling on his normal attacks. - Web Swing can be canceled. - Charging Star causes opponent to fly to the side. - Charging Star floats lower. - Damage for Aim Master decreased. - H. Aim Master floats lower. - j.H. Aim Master floats lower. - Added new move "Sting Master". - Decreased minimum damage scaling on his Hyper Combos. - Legion Arrow damage will properly scale in combos (total damage remains the same when used by itself). - Number of hits in Legion Arrow (ground and air ver.) can be increased through rapid button presses.
Thor - Reduced push back for M. - Hit boxes of L., j.L., Mighty Spark (before the beam comes out), and Mighty Smash have been enlarged slightly. - Increased minimum damage scaling on his normal attacks. - Increased minimum damage scaling on his special attacks. - Opponent's untechable time after Mighty Spark has been increased. - Less time is needed to fully charge H. Mighty Smash. - Total frames for Mighty Strike have been reduced. - Less time is needed to fully charge Mighty Strike. - Active throw frames of Mighty Hurricane have been increased for all strengths. - Mighty Punish is invincible from the 1st frame. - Increased advantage time of Mighty Punish. - Active throw frames of Mighty Punish have been increased. - Number of hits in Mighty Tornado (ground and air ver.) can be increased through rapid button presses.
Wolverine - Dive Kick and j.L. hit box sizes have been reduced. - Berserker Slash invincibility has been removed. - Added new move "Berserker Rage" (formerly known as "Swiss Cheese") - Berserker Charge command input priority changed to the lowest among Hyper Combos. - Number of hits in Berserker Barrage X can be increased through rapid buttons presses. - Number of hits in Fatal Claw (ground and air ver.) can be increased through rapid buttons presses. - Number of hits in Weapon X can be increased through rapid buttons presses.
X-23 - Mid-air special attacks can be canceled into Talon Attack. - Crescent Scythe floats higher. - Decreased untechable time for opponents after a Crescent Scythe hit. - Rage Trigger causes opponent to fly further to the side. - Number of hits in Rage Trigger can be increased through rapid buttons presses.
Ampliar