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La filtración de los contenidos que ofrecerá el parche DX11 de Crysis 2 alcanza una nueva cota gracias a la confirmación oficial de Crytek , que ha detallado todo lo que aportará esta actualización y cuándo se lanzará: 27 de junio. La próxima semana se podrá descargar este update que llevará el juego a la versión 1.9 y aportará compatibilidad con DX11, texturas de mayor calidad tanto para éste soporte como para DX9 y otras opciones audiovisuales.
Los cambios exactos que realizará la actualización pueden consultarse a continuación en inglés :
Crysis 2 Patch 1.9
Added Contact Shadows Added DX11 benchmark level Added DX11 support for Crysis 2 (the following features only work when downloading the optional DX11 package here): - Tessellation + Displacement Mapping - High Quality HDR Motion Blur - Realistic Shadows with Variable Penumbra - Sprite Based Bokeh Depth of Field - Parallax Occlusion Mapping - Particles Motion Blur, Shadows and Art Updates - Water Rendering improvements and using Tessellation Displacement Mapping Added Realtime Local Reflections Added support for Higher Res Textures Package Added various new console variables to whitelist Fixed bullet penetration, which had been broken by a bug introduced with the DLC 2 patch Fixed issue in MP where player stats weren't always saved at the end of a game Fixed issue in MP where player stats would sometimes randomly reset Fixed issue with MP time played statistic, which would sometimes be too low on leaderboards and in stats Fixed issue with JAW rocket not firing through window's containing broken glass Fixed rare issue where a user could not access MP with a valid CD key if they had previously used an invalid CD key Improved advanced graphics options menu Improved anti-cheat measurements: fixed exploit which could prevent vote kicking working against a user Improved multi-GPU support Improved Tone Mapping Re-added possibility to enable r_StereoSupportAMD via config file (unsupported)